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1. restrict trial accounts to hisec and newbie corps - in Player Features and Ideas Discussion [original thread]
1) the only thing you cannot experience in hisec is the adrenaline rush of low-sp frigate piracy. but apart from that, empire offers enough challenge for the skill levels attainable within the first 2 weeks. 2) most corps are not interested in re...
- by Iog Krugar - at 2008.10.23 11:24:00
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2. Folders in inventory - in Player Features and Ideas Discussion [original thread]
adding the content of station containers to the assets search would suffice... --- i suposse everyone rolls around stations in pods
- by Iog Krugar - at 2006.10.16 10:40:00
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3. Financial Policing to Reduce Scam Operations - in Player Features and Ideas Discussion [original thread]
Originally by: Aliniel Vitissun Oh, looky, there's an incentive not to dissolve a corporation whenever trouble comes by, because you'd lose your reputation! :D which, in a way, is coming with the CONTRACTS part of Kali. as i understand...
- by Iog Krugar - at 2006.10.13 13:31:00
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4. Exploration - in Player Features and Ideas Discussion [original thread]
as much as i like the basic idea, i don't think a week-long warp would add any kind of fun to the game. besides you'd have to make it work with disconnects and downtimes and such. i know most hauler chars are alts, but i think basing game mechani...
- by Iog Krugar - at 2006.10.09 13:13:00
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5. Insta's: Perhaps a good idea perhaps not. - in Player Features and Ideas Discussion [original thread]
Originally by: Krexus So a skill that would improve the standard inwarp point of 15 KM is achievable. It would improve the distance of 2.5 KM per level so that would be 15km -> 12,5km -> 10km -> 7,5km -> 5km -> 2,5km. As fly...
- by Iog Krugar - at 2006.10.09 12:54:00
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6. Seeing Standings in chat - in Player Features and Ideas Discussion [original thread]
see here . basically there is ppl doing that via 3rd party, its an exploit, CCP knows its there and they will propably add it at some time in the future. --- i suposse everyone rolls around stations in pods
- by Iog Krugar - at 2006.10.06 22:55:00
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7. A simple solution to invulnerability in insta-traveling - in Player Features and Ideas Discussion [original thread]
to make this any fun at all for the party that is warping in, the game would need to fetch and pre-cache any entities at the (known) endpoint of the warp. preferrably whilst the warping ship is just beyond the point where the warp could be cancell...
- by Iog Krugar - at 2006.10.06 18:34:00
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8. Another tech 2 BS idea - in Player Features and Ideas Discussion [original thread]
Edited by: Iog Krugar on 06/10/2006 18:14:51 mh, since i'm branded a moron anyways, i'd like to ask a very stupid question. what exactly is the "battleship pilot" playerbase? is that the folks that can fly battleships with t2 weapons but n...
- by Iog Krugar - at 2006.10.06 18:13:00
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9. Improving the Survey Scanner - in Player Features and Ideas Discussion [original thread]
Edited by: Iog Krugar on 06/10/2006 17:03:40 i'd also love to have some sort of text export for these scanners so you could hop into a fast frig, survey the belts of a system into textfiles, do some simple duplicate elimination and then know...
- by Iog Krugar - at 2006.10.06 17:03:00
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10. ALT cloakers WTF - in Player Features and Ideas Discussion [original thread]
Originally by: Grey Area And the suggestion of a battleship only being able to be cloaked for 5 minutes is frankly ridiculous. You might just as well limit the cloak to a 5 minute activity with a 60 minute recharge. either way, it still ma...
- by Iog Krugar - at 2006.10.06 16:45:00
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11. ALT cloakers WTF - in Player Features and Ideas Discussion [original thread]
Originally by: Reggie Stoneloader Originally by: Iog Krugar this effect should create some sort of cosmic signature you can scanprobe for like for ships, without having to know what type of ship you try to find. Let scan probes ...
- by Iog Krugar - at 2006.10.06 11:35:00
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12. Another tech 2 BS idea - in Player Features and Ideas Discussion [original thread]
Originally by: Strikeclone frig pilots get intys, destroyers, interdictors, assault frigs and covert ops to play with. cruiser pilots get HACs, battlecruisers, commadn ships, logistics to play with. battleships pilots get nothing. bat...
- by Iog Krugar - at 2006.10.06 01:01:00
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13. ALT cloakers WTF - in Player Features and Ideas Discussion [original thread]
Edited by: Iog Krugar on 05/10/2006 23:37:50 Edited by: Iog Krugar on 05/10/2006 23:26:12 i'd like to see a game mechanic that makes cloaked ships tracable if they stay in the same place for too long. the rate with which that happens shoul...
- by Iog Krugar - at 2006.10.05 23:23:00
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14. Logistics Love - in Player Features and Ideas Discussion [original thread]
Originally by: Dutarro Be careful with remote resistance boost though; there are some ships that already have awesome resists, so adding even more resistance would make them nearly invulnerable. i think this is the whole point of playin...
- by Iog Krugar - at 2006.10.05 13:08:00
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15. Logistics Love - in Player Features and Ideas Discussion [original thread]
Originally by: Eve Hel i would see 55% as to much sorry m8, thats like a whole hardener more fitted, and if more than 1 gang version could effect targetship than wooow we will have a party. but don't get me wrong bring it,, i know my secon...
- by Iog Krugar - at 2006.10.04 22:05:00
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16. Missile Painter - in Player Features and Ideas Discussion [original thread]
i guess he means those missiles that go wasted when a target pops while they are still underway --- i suposse everyone rolls around stations in pods
- by Iog Krugar - at 2006.10.03 19:34:00
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17. Overview change -> concentrated fire solution -> commandship power up - in Player Features and Ideas Discussion [original thread]
what about tags? --- i suposse everyone rolls around stations in pods
- by Iog Krugar - at 2006.10.02 14:29:00
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18. Xaen's List of UI Improvements - in Player Features and Ideas Discussion [original thread]
i approve. my take on this issue --- i suposse everyone rolls around stations in pods
- by Iog Krugar - at 2006.09.29 12:39:00
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19. A simple thing - in Player Features and Ideas Discussion [original thread]
this is about the "Gallente 1" starbase type i guess, that is the one you undock from below the main body behind some sort of glass shield. when you undock, you are kinda stuck in a very narrow tunnel between the stations bounding box thingies. as...
- by Iog Krugar - at 2006.07.25 10:06:00
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20. Standings on chat. - in Player Features and Ideas Discussion [original thread]
see here ibtl and so on --- i suposse everyone rolls around stations in pods
- by Iog Krugar - at 2006.07.25 01:57:00
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